Monday, 22 July 2013

Kinect Adventures!!♥ Love it!! Must Try!



Gameplay


Kinect Adventures! uses full body motion to allow the player to engage in a variety of minigames, all of which feature jump-in, jump-out multiplayer play. Each minigame lasts about three minutes. While most of the minigames are co-operative in two player mode, Reflex Ridge is a competitive game. The game also supports Xbox Livemultiplayer. At many points during the game, Kinect's RGB camera takes photos, which are shown to the player(s) and saved to a storage device. These can then be viewed within the game, with the option of uploading these to a private repository onKinectshare.com and downloaded to a computer or uploaded to social networking sites.
The object of all the minigames is to get the highest number of adventure pins, which are collected in different ways. Adventure pins earn the player(s) medals which, in story mode, affect progression. Medals can be bronze, silver, gold and platinum, in order from least to most pins needed to acquire each.
As a pack-in game, Kinect Adventures! also contains features which aid users in proper set-up and use of the Kinect sensor.


Game types


  • 20,000 Leaks
In 20,000 Leaks, the player's avatar is in a glass cube underwater. The player positions his or her limbs and head to plug cracks as crabs, fish, and bosses such as sharks and swordfish cause cracks and holes in the cube. As difficulty increases, up to five leaks must be plugged at a time to earn Adventure pins. Each game consists of three waves, which end when time expires or when all leaks are plugged. Extra time left over at the end of each wave is added to the Adventure pin total.
  • River Rush
In River Rush, one or two players stand in a raft and work together to pick up the adventure pins scattered throughout the winding rapids. The raft is controlled by stepping left or right to steer, and by jumping to jump the raft. There are many secret places that you can get to by taking ramps. There are considerably more adventure points there than on the river.[2] Crashing into barrels, wood, markers, or rapid markers, causes the player to lose points.
  • Rally Ball
Rally Ball is a Breakout clone, but also similar to handball. The player uses his or her limbs and head to hit balls at blocks and targets which are at the end of a virtual hallway. When certain targets are hit, the ball splits into multiple balls which can be handled simultaneously. Each game consists of three rounds, each with a different set of blocks and targets. Rounds end when time expires or when all blocks and targets are destroyed. Extra time left over at the end of each round is added to the Adventure pin total.
  • Reflex Ridge
Reflex Ridge is a track-and-field inspired game, but played on a moving platform in an environment similar to a wooden roller coasteror minecart. One or two players (in split screen) race on a platform, jump over hurdles, lean away from obstacles, and limbo to avoid hitting their heads on low beams. Jumping in place makes the platform move faster along its rail. Adventure pins are earned by avoiding obstacles or touching ones scattered throughout the course. The game is timed, with extra time left over at the end of the course added to the Adventure pin total.
  • Space Pop
In Space Pop, transparent balls (soap bubbles) shuttle between holes on the walls, floors and ceilings of a virtual zero-gravity room. The player attempts to pop the bubbles by touching them to earn Adventure pins. Space Pop utilizes depth, requiring the player to move toward and away from the sensor. To move upwards, the player can flap his or her arms, and to stay at current height, hold arms out to the sides.



Pre-Order Bonus


Pre-order Kinect bundles included a card with codes redeemable for two exclusive levels of Rallyball and one exclusive level of Reflex Ridge, as well as a helicopter prop for use with an Xbox Live Avatar.


Reception


Kinect Adventures! has received mixed reviews from various game reviewers. Video game talk show Good Game's two presenters gave the game a 6.5 and 6 out of 10 saying that it's a good demonstration of what the Kinect is capable of but a pity that there aren't more mini-games however stating that only 2 of the 5 mini-games were worth playing.
Being a pack-in game for Kinect, which has sold 18 million units, Kinect Adventures has sold 18 million copies worldwide, making it the bestselling game for the Xbox 360. However strong sales of Kinect Adventures can be attributed to this fact, as such it is worth noting that Call of Duty: Black Ops has sold the most units independent of being bundled with the sale of an Xbox 360 console.


Sequels


Kinect Disneyland Adventures is a Disneyland based game released on the Microsoft Xbox 360 and its Kinect peripheral. It is set in a virtual recreation of the Disneyland Park, featuring mini-games inspired by various attractions.



THE LAST OF US !!! Top Selling Game Of 2013!! Download Here For FREE!!


  • Ellie is immediately likable and exhibits poignant growth   
  • Tense combat encounters with plenty of flexibility   
  • Crafting system demands environmental investigation   
  • Slow-paced, rewarding competitive multiplayer   
  • Excellent sound design and moving score.

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  • The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.


    One night the heart of society beat loud and strong; the next it was silent. The outbreak happened so quickly that there was no quarantine plan in effect. Infected monsters crashed through their neighbors' windows, smashed the doors to splinters. Husbands and wives, brothers and sisters, dead before they could react, or worse. Maybe they became one of the infected. The virus spread through major cities and suburbs, and the military, with all of its training and weapons, was powerless to stop the epidemic. Joel is just one man amid a sea of people whose lives have been destroyed by the infection, but who still cling to life. Though he never asked for such power, he now holds the key to saving the world.
    Joel is introduced the night society falls. He stays out late and works questionable jobs, all while his daughter waits patiently for his return home. He's distant, physically and emotionally, which makes it difficult to empathize with him. His actions are often repulsive, as inhuman as the zombies he must fight. The door to his heart is sealed shut. The Last of Us shines a light on the nastiness that only surfaces in humans who have nothing to lose. Rather than overcoming these limitations, Joel is crushed by them. He's unlikeable to his very core, a man who spits out angry words and appears to harbor even more sinister thoughts that remain unsaid. He kills because everyone must kill. But he kills with such fury that it disgusts even those who are used to this violence.


    Joel, already accustomed to a life of brutality and focusing on his own needs, has partnered with a woman of a similar disposition. Tess is a badger let loose from a cage. To cross her path is to sign your own death warrant. She, like so many of the characters in The Last of Us, has a one-note personality that allows little room for a more nuanced interpretation. Her independence and ruthlessness are thrust to the forefront; empathy and humanity are nowhere to be found. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals.



    That changes once Ellie joins your party. Unlike Tess and Joel, Ellie is easy to relate to. In this world of constant danger, she is scared. Scared to be ambushed by a zombie without a guide to protect her. Scared to meet a person who would rather kill her than talk to her. And her fear is not just for her own life. All of her loved ones have died or departed, so she's scared of losing someone else. Yet unlike so many others in this world, Ellie is not ruled by her fear. She talks like a girl in search of normalcy, whistling or humming during quiet moments, fantasizing about swimming lessons, and laughing about the problems that used to haunt girls before the outbreak. Boys? School? Problems that seem pitiful when your stomach has been growling for days and you have watched a zombie kill your best friend, yet Ellie remembers them. In her remembrance of the past, she exhibits a strength of will that most adults have lost. Ellie is both strong and vulnerable, smart and naive, and her humanity provides the impetus to push you through to the bitter end.



    Ellie's maturity and resiliency make her an invaluable companion, but her worth lies much deeper than her endearing personality. She could be the savior humanity has been waiting for, and Joel has the privilege of escorting her away from the hostile city she now resides in to a faraway settlement desperate for her arrival. You travel through infested forests, dilapidated houses, and unnerving sewers, with Joel providing the brawn and Ellie the heart to brave the many dangers that stand before them. Confrontation is a last resort. Infected swarm with terrifying ferocity, clawing and snarling as they seek their next meal. The uninfected are just as deadly. With diplomacy not an option, they pursue and flank, firing high-powered rifles or swinging deadly axes, undeterred that they are trying to slaughter a middle-aged man and a young girl. Death is fast and bloody, so you slink through the shadows, staying out of sight to live another day.


    However, combat in such a violent land is inevitable. The Last of Us turns the crumbling ruins of a formerly healthy world into the landmarks of unceasing war. Filter the world through the lens of dystopia, and ordinary objects take on a new meaning. Overturned tables and file cabinets provide a modicum of cover; broken windows allow for a quick escape. The zombies' movements are a confluence of contrasting images. Their staggered gait lulls you into believing they are slow, weak. But once they smell fresh meat, their movement is blindingly fast and exact. Their heads snap to attention with unsettling, insectile speed, and the unholy guttural noises that issue from their throats sound like the song of humanity's death.


    So you kill them, bashing them with a two-by-four with all your strength and pummeling them into a lifeless mess on the ground. When grabbed from behind, you shove a shiv into your attacker's neck, the force of your blow causing the makeshift weapon to snap in half. A close-range shotgun blast tears zombies to shreds, but there's no time for celebration. They keep coming, eager to quell the threat that stupidly revealed itself. Such confrontations are nerve-rattling, and yet there's a hollowness to these encounters. No one wants to die--even a virtual death is unwelcome--but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness.


Apple iWatch..♥ reviews-specifications-features-price-booking-etc.



The Apple iWatch is rumoured to be in some form of production right now – we round up the news and speculation on its specs, features and potential release date.



Apple is rumoured to be developing an iWatch, which would most likely synch up with your iPhone 5 or iPad to give you updates on you’re wrist, allow you to control other devices and pull data from the cloud.
The most recent development suggests that Apple is now hiring large numbers of designers and technical experts to help the company reach its goals in creating a wrist-based Apple device, the rumour comes from the Financial Times who also report that there are concerns over whether Apple has the know-how to create such a complex device to their own extreme standards.
Supposedly a team of ‘about 100 product designers’ are working on the iWatch – including managers, marketers and software and hardware engineers who previously worked on the iPhone and iPad. That’s according to two people ‘familiar with the company’s plans’, which puts them in a remarkably small category.
According to the two in the know, the project is ‘beyond experimentation phase in its development.’


Apple iWatch will be called....iWatch

In case you were wondering, which we're sure you weren't Apple will almost certainly be calling its Smartwatch the Apple iWatch. This comes after confirmation came in that the tech giant had filed iWatch trademarks in Japan and Russia.
What you may not have been expecting however is the news that Apple may not be able to call its product the iWatch in the UK, instead having to come up with a different name after it was revealed that iWatch has already been trademarked in the UK, US and in Europe.


Apple iWatch price

Sadly there hasn't been much talk about what Apple's iWatch will cost, but thanks to other companies jumping on the bandwagon we can get a rough idea of what the cost will be.
The Sony SmartWatch 2 is set to land in September this year with a price tag of around £150, that means that if Apple applies its usual premium price tag you could be looking at between £180-£220 for your very own iWatch.
With rumours circling that Nike could be launching a new Fuelband as well all eyes will be on the company that can offer the best gadget for the cheapest price.


Apple iWatch features

A further two informers claiming to be au fait with Apple’s various super-plans say it is experimenting with a ‘wristwatch-like device made of curved glass’,operating on iOS. The NYT notes Corning has developed bendable glass last year called Willow Glass which could be used to wrap around something wrist, and cites Forrester’s claim that “Apple’s certainly made a lot of hiring in that area”.
There are also claims Apple is in discussions with Chinese manufacturer Foxconn, which makes a large number of iPhone and iPad parts, about producing an iWatch. Foxconn are apparently working to make more power-efficient displays and stripping down chips, aimed at multiple Foxconn customers. This Wall Street Journal report also claims Apple has hired employees with backgrounds in sensors and related tecehnologies.


Apple iTV, Siri and iCloud

While many have dismissed the idea of a Apple iWatch in the past, some are coming around to the idea in think pieces. The Cult of Mac notes that recently Siri and iCloud has become massively important to Apple – and that these two technologies actually lend themselves very well to a wristwatch strategy. It also points out that it would be particularly well suited as a remote control to any TV that may be being worked on. The Apple iTV is an entire area of speculation in itself, which we’ve collated and summarised for you here.  
It has also been pointed out that an iWatch wouldn’t be such a dramatic new area for Apple, since the square iPod Nano with watchstraps can act as, well, pretty much a watch with knobs on. A Blog To Watch also concurs that Siri integration will be key.

Watch a Video Here.